![]() ![]() Full screen mode is available through the use of DirectX. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Both 40-column and 80-column text is supported.ĪppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors later versions of AppleWin also can emulate a television set used as a monitor. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5¼-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin originally required a minimum Intel 486 CPU and is written in C++.ĪppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. Development of AppleWin passed to Oliver Schmidt and is now maintained by Tom Charlesworth. AppleWin was originally written by Mike O'Brien in 1994 O'Brien himself announced an early version of the emulator in April 1995 just before the release of Windows 95. ![]() Kegs also has the added benefit of the 8MB ram maximum hack.Ĭan't think of any software that doesn't run off the top of my head.įair bit of activity on news:2 and assorted sub-groups if you weren't aware.AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. I have a ROM3 machine here with a CF Adapter card for the HD, I think Kegs32 compares quite favourably. Only a few toolbox routines in QuickdrawII need to be replaced.Ĭould even use X86 native routines if done in the emulator. Even mouse routines have a max clip range of 1024x1024. I did tinker with the idea of adding a 1024x768 graphic mode at one point, reasonably easy since most of the generic ROM routines support a +/- 16384 drawing area. Source Code is in the Kegs32 archives (Visual C++ v6) if you feel like modifying it yourself.Ĭompiles ok with VS2005 after upgrading, had a few probs with VS2008 though due to quite a few deprecated bits and pieces. Mind you, once you go above about 18MHz, you are running faster than any real IIgs (with modded transwarp) on the planet Speed does have to be throttled to about 50MHz, otherwise mouse movements don't track correctly. I use Kegs32 this end on Win7圆4 with no major problems. What kind of problems were you having with the keyboard emulation? Obviously, this topic is open to anyone willing to speak about its gaming (or coding, or studying) experience with the Apple II, real or emulated. port, or at Alien Mind which was a IIgs "exclue" (definition of exclue here ). If you're curious about the short-lived edge the IIgs had by that time, I suggest you have a look at the fabulous of Wizardry, upon which Silvern Castle is based (looks pretty similar to me visually speaking, but wasn't coded in Pascal, and bears more items and monsters) (Apple port keyboard is AZERTY, and I could not expect any 8-bit graphic ugliness : the two reasons why I decided to give it a try) Ī few months ago, Mad-Matt had made a preinstalled package of the Lost Treasures, which would run the games on the Amiga in the WHDload fashion. The funny coincidence is that the two EAB "Matts" had dealt separately with each of them. The Lost Treasures of Infocom (the Zork series.).The two games I was mostly interested to see in action : I modified a few settings in the IIgs system itself, but as you can imagine, there's not much to do in there. The System boots in 640x480 in a snap, provided the corresponding setting is ticked in the compatibility options of the icon, which fills the screen just fine (right click toggles speed up on the fly). shk game disks, a format supported by the unarchiving utility CiderPress. I could easily find a bootable v6 System "hardfile" (which is to be inserted in s7d1), the ROM file (which of course is legal to obtain), and a few. So, I downloaded KEGS, which GUI is basic to say the least, but usable. ![]() MacOS users can benefit of running Sweet16, which seems just great, and there are very good II e emulators for win32 OS's out there (AppleWin, still being dev.), but for the gs model, it's a bit hit and miss.Īs I don't plan to install MacOS on top on my Dual Core (not yet) just because I am curious to see how two or three games look like on the IIgs, I was stuck with a dysfunctional XGS32 (wouldn't load any disk) or a dysfunctional KEGS32 (wouldn't emulate the keyboard properly). I could manage to make an ancient Apple IIgs emulator work under Windows Se7en, without manually changing screen resolution (which I hate to do). ![]()
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